[HEADER(is_skippable=false, is_tutorial=true)] 建造模式 [SandboxV2.EnsureDungeonQuest(questId="training_7", isForceTutorial=true)] [SandboxV2.EnsureDungeonStable] [Delay(time=0.5)] [Tutorial(target="btn_sandbox_dungeon_bottom_bar_home_btn", animStyle="Click", waitForSignal="sandbox_v2_basement_state_routed", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.8, dialogHead="$avatar_zumama")] 点击这里可以让我们快速回到驻扎地。 [Delay(time=0.5)] [Tutorial(target="btn_basement_start_battle", animStyle="Click", waitForSignal="sandbox_v2_construct_ready", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.8, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 驻扎地是我们的主基地,在没有敌袭进入的时候不需要消耗决断数即可进入。 [InputBlocker(blockInput=true)] [Delay(time=2)] [Tutorial(protectTime=0.8, dialogHead="$avatar_zumama" )] 在建造模式下,我们可以方便地对设施进行部署、修复和升级。 [SandboxBattle.CameraFocusTo(offsetY=7, offsetX=14, time=1)] [Delay(time=1)] [InputBlocker(blockInput=true, cardIndex=0, validWidth=112, validHeight=116)] [Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", startX=-140, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=94, endY=-127)] 现在我们部署刚刚组装好的高台工事吧。 [InputBlocker(blockInput=true)] [Battle.LockFunction(mask="SYSTEM_MENU")] [Delay(time=0.5)] [InputBlocker(blockInput=true, validX=0, validY=0, validWidth=800, validHeight=400)] [Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", startX=163, startY=-91, startAnchor="Center", endAnchor="Center", endX=-57, endY=-111)] [Battle.UnlockFunction(mask="SYSTEM_MENU")] [InputBlocker(blockInput=true)] [Tutorial(target="btn_sandbox_v2_construct_save", animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.8, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 如果对目前的部署感到满意,可以保存一下。 [Tutorial(target="btn_sandbox_v2_construct_return", waitForSignal="sandbox_v2_basement_state_routed", animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", protectTime=0.8, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 让我们退出建造。 [Delay(time=0.5)] [InputBlocker(blockInput=true)] [Tutorial(protectTime=0.8, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 让我们返回地图。 [SandboxV2.DungeonBackToDungeonState]